This is a labyrinth. All you have to do is follow the rope.

Door Into The Dark replaces the visual with the sensual and integrates interactive technology within vivid documentary storytelling. It is a blindfolded journey into the psychology of disorientation.

“My favourite interactive installation to date… achieves a level of emotional empathy to the subjects’ stories rarely experienced in interactive work”

LOC DAO, National Film Board of Canada INTERACTIVE

Feeling their way along a taut length of rope, participants are taken alone into a three-dimensional aural world of real people who have been profoundly lost and, through experiencing the unknown, have been changed in unexpected ways.

The journey is contained within a carefully designed physical space, the architecture of which relies on atmosphere, texture, smell and scale. You begin on the rope… but then it splits, the room spins and the space opens out in front of you. Recordings triggered by iBeacons carve out the participants’ specific pathway through the piece.

“A unique and unforgettable experience that combines non-fiction narrative and audience interaction in a ground breaking and deeply personal way.


Winner of the 2015 Tribeca Film Festival Storyscapes award for best interactive work.


In an overwhelming media environment in which we struggle for control, we recognize a work that viscerally reconnects us with the value of letting go. It offers a meticulously crafted storyworld that allows us to cerebrally, emotionally, and quite literally leave our baggage behind and step into the void. In that void we become disoriented, take risks, make choices and find ourselves again, changed. Ambitious, simple, and profound, this work marks a fresh and promising direction for the field of immersive theater. It evoked a euphoria that stayed with us long after we left it”

Latest News


Door Into The Dark is a bespoke and intimate experience for one, lasting approximately 40 minutes. As you inch your way through a dark and unknown space, stories, soundscapes and instructions are triggered at specific moments.

The audio is populated by the presence of four people: the narrator, who accompanies the participant throughout the work and talks directly to them, and three real characters. These are John Hull, author of Touching the Rock, who describes the impact of losing his sight on his relationship with sound and touch, David Riley, a mountaineer who had an intimate brush with death, and Bryan Morrison, who took to walking the streets at night to lose himself and ended up in psychiatric care.

As you navigate the set – encountering forests, grass, a suspended bridge, walls that envelop and carry you, and much more besides – you listen to these individuals narrate their experiences. Each physical moment finds its match in the story; you embody what you hear.

Have you experienced Door into the Dark? Would you like to tell us about your experience?

A project by

Amy Rose & May Abdalla at Anagram

Set Architect
Tabitha Pope

Set Designer
Felicity Hickson

Sound Design
Jonas Andreas Jensen

Set Build Team
Aaron Robinson, Dan Halahan, Steve Bollom, James Atkins, Ben Pearson

Richard Hull & Tom Melamed at Calvium

Wearable technology designer
Hannah McMahon Major

Ed Dowie, Poppy Ackroyd, Max Baillie

Production Manager
Hannah McMahon Major

Caroline Williams

Bryan Morrison, David Riley, John Hull

Research contributors
Richard Holland, Dora Biro

Initial Mentor Support
Ju Row Farr & Blast Theory

Supported by Verity McIntosh, Clare Reddington and the excellent
Pervasive Media Studio

Made with the generous support of
Arts Council England